To be clear, U3DXT still does not work with Unity 5. How did I verify this?
1. I am on Unity 5p1 using Xcode 6.1.1
2. I created a new project, switched to iOS, built and ran successfully
3. I downloaded the very latest U3DXT Pro from the asset store
4. I changed none of the import settings for the package
5. (I found it odd that Unity 5 still had to fix up some of U3DXT's scripts!)
6. I built the iOS project without error
7. Building in Xcode results in 20 errors, with the famous header 'Undefined symbols for architecture armv7'
We shipped a game that is live with U3DXT, but this "support" method is abysmal and it *still doesn't work*.
Unless you see a reply from U3DXT that shows how to fix this "out of the box" issue, along with my verification that it worked, please take my advice and **do not buy or use U3DXT**. It is dead.
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